Xenobox VR >REBOOT_
This game is in development. It is very different from those that have already been presented. The environment, models of drones and their behavior, models of weapons, combat mechanics have been completely redesigned.
In the near future, the Earth is attacked by an extraterrestrial civilization.The soldiers of Space Defense had fought bravely, but they were defeated, and now the last frontier is a space station equipped with the weapon that the enemy cannot resist. To neutralize it, the enemy captured the drone control system, and is now trying to destroy the core of the station — the reactor that powers it, including the defense weapon. You are the last hope of the planet! Your task is to protect the reactor at all costs!
Very dynamic gameplay in 360. Try to dodge crossfire!
Realistic physics of the movement and destruction of enemies makes every moment of the gameplay unique.
UNPREDICTABLE ENEMIES BEHAVIOR
You can never predict what will do or where the enemy will be. His behavior is completely unpredictable.View Beta Version Trailer
OVER 10 WAYS TO DESTROY ENEMY
In fact, more than 10. You will realize how funny and varied it is only by trying.
Magic Light Probes
Unity light probes are an important part of every scene. It provide the transmission of direct, indirect and reflected light from light sources in mixed and baked modes to dynamic objects. The accuracy of lighting dynamic objects on the scene largely depends on how correctly the light probes are placed.
Magic Light Probes is an Unity editor extension that is designed to help you arrange your light probes in the automatic mode as quickly and correctly as possible.Magic Light Probes is an editor extension that is designed to help you arrange your light probes in the automatic mode as quickly and correctly as possible.
Supports all light sources of the new Unity rendering pipeline
During the calculation of probe positions, GPU acceleration is used. Sometimes this speeds up the calculation very much.
Equivalent Color Filtering
All probes of the same color are automatically deleted. Only contrasting ones remain.Get On Unity Asset Store
Multithreading is used to handle large arrays.